Quote  ·  Added 14 February 2026

Dont give up. Obstacles can be overcome through strategy and learning.

Hidetaka MiyazakiInterview with Hidetaka Miyazaki about Bloodborne | GamesRadar+, 2021

Filed underobstacles·strategy·perseverance

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Strategy beats raw effort every time

There's a particular moment in a hard video game when you realize the boss isn't unbeatable—you've just been approaching it wrong. That shift in perspective, from "this is impossible" to "I haven't figured it out yet," is what this quote really captures. Most of us don't quit because things are literally impossible. We quit because we've tried the obvious approach a few times and it didn't work, so we assume nothing will.

But obstacles rarely respond to raw effort alone. They respond to curiosity. When you hit a wall—whether it's a skill you can't master, a relationship problem, or a project that keeps failing—the instinct is often to push harder in the same direction. The counterintuitive part is that the answer usually lives somewhere else: a different technique, a new piece of information, or a completely different angle you hadn't considered. Strategy means stepping back and asking "what am I missing?" instead of just trying harder.

This matters precisely because giving up feels reasonable. It feels like wisdom, like knowing when to cut your losses. But Miyazaki's point is that the gap between "impossible" and "solved" is often just one strategic shift away. The challenge isn't usually your strength or your luck—it's your willingness to learn what the actual problem is asking for.

The author

Hidetaka Miyazaki

b. 1974

Hidetaka Miyazaki is a Japanese video game director, designer, and producer best known for his work at FromSoftware, where he created the critically acclaimed Dark Souls series, as well as Bloodborne and the game Elden Ring. His innovative approach to game design, characterized by rich world-building and challenging gameplay, has earned him a significant following and established him as a prominent figure in the gaming industry. Miyazaki's games often explore themes of mortality, despair, and the human condition, resonating deeply with players worldwide.

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